End Games
Grigoriev 1932 study
In the endgame position on the right,
white has many ways of missing a win.
One set of moves will win, but just one slip-
up will allow the defender to avoid loss.
Notice first that immediately advancing the
a-pawn will allow black to play Ke4, easily
winning that pawn.
The obvious gain of opposition is correct
for white: Kf5. Now look at the position
after black replies with Ke3.
White still cannot advance the a-pawn
without losing it, so the obvious move, Ke5,
is the only hope of a victory. Note that
there is a trap that black may set: Instead
of making the best move, which is c6, black
may try Kd3, hoping that white will play
Kd5 and then after black plays c6+ white
will capture that pawn, allowing the black
king to obtain the opposition with Kc4,
winning the white pawn and getting a
draw. The problem is this: White can just
block the pawn with Kc5, getting an easy
win by pushing the a-pawn.
A pawn endgame can be tricky, and this is
just the beginning in this one.
After 2. Ke5 c6, the white king is blocked
from moving toward the left. Black has a
problem, too, for the black king can no
longer chase the white pawn using a direct
approach along the diagonal (d4 is not
available. In other words, it is now time for
white to advance the a-pawn.
A brief calculation shows that if white were
to move Kd6, in the position on the right,
black would play Kd4 gaining the
opposition and eventually winning the a-
pawn and drawing the game.
The obvious move for white is a4.
Be aware that white cannot allow the black
king to get to the c4 square while the white
pawn is at a4. The only hope for white to
win is with 4. a5.
After 4. a5 c5, the only hope for either
side is in a simple pawn race. The time of
the kings is over, for the moment.
White promotes a pawn first but just
barely. Will it make a difference? In this
case, yes, and white can win. That does
not mean it will be easy.
How easy for white to allow black to draw
in this position! If the black king can get to
a1, the queen capturing the pawn will
make a stalemate. But how can white
prevent the defending king from reaching
that square?
Here’s a clue: If the queen can get to c1,
the black king will be unable to get to a1,
and the white king may push the black king
away from protecting the pawn: an easy
win. Now find a move that pushes the
black king away from the a1 corner.
When white moves 8. Qd5+, it may appear
that black will be able to move toward the
key square in the corner with 8. . . . Kc3,
but that fails to 9. Qd4+, obtaining the a1
square for the queen and easily winning,
for the defending king will be on the wrong
side of its pawn, being forced to move to
b3. The queen will get sole access to c1.
This may be the only move that forces a
win for white: 8. Qd5+! And yet the tricks
are not over in this pawn end game.
White has a tactical trick, if black tries the
move 8. . . . Ke3. It’s 9. Qg2, which wins by
a skewer if black promotes the pawn and
wins by the same move (Qg5) if the black
king protects the pawn, for the queen can
then move 11. Qc1
So black moves the king to e2. How can
white keep the black king out of the a1
corner and also stop that pawn from
queening? White can stilll win this
endgame, but victory comes from a tricky
maneuver. Did you know that a defender
in this kind of position can sometimes be
cornered and checkmated AFTER getting
that pawn promoted? It can, and this is
one of those positions.
According to the book Practical Chess
Endings, by Irving Chernev, the conclusion
by Grigoriev is as follows:
9. Qa2! Kd1
10. Kd4 c1(Q)
11.Kd3 and white wins
Perhaps Mr. Grigoriev overlooked a tricky
resource for the defender, or Mr. Chernev
just neglected to include it in his book on
endgames. Here it is:
9 . . . . Kd2
10 Kd4 Kd1 hoping that the white king
will move to d3, allowing an under-
promotion to a knight, forking queen and
king and giving the defender a draw.
This does not change the outcome, with
best play on white’s side, but it gives one
more hurdle to be overcome.
In Diagram-10, it looks like black will finally
promote that pawn soon. The white king
appears to be just too far away to do much
good. Yet the king has another job here.
In Diagram-11, white has just moved Kd4,
preparing to corner the black king.
On the surface, white and black appear
equal in Diagram-12. But notice that the
black king is hemmed in at the edge, and
the black queen is also cramped.
In Diagram-13 we see a strange lack of
reasonable moves available to black. In
fact, giving away the black queen is the
best defense, and that delays checkmate
for only about one move.
© 2015 Jonathan David Whitcomb
Diagram-01: Grigoriev, 1932, white to move and win
Diagram-02: After 1. Kf5 Ke3, white should now play 2. Ke5
Diagram-03: Black has just played 2. . . . c6
Diagram-04: Position after 3. a4 Kd3
Diagram-05: The pawn race begins
Diagram-06: Three moves later: white to move and win
Diagram-07: after 8. Qd5+!
In response to 8. . . . Ke3, white wins with
9. Qg2 and on the next move 10. Qg5(+)
Diagram-08: after 8. . . . Ke2. Now what does white do?
Diagram-09: after 9. Qa2! The traditional response, that
may have been taken for granted, is 9. . . . Kd1
9. . . . Kd2 begins to set a trap for white
With 10. Kd4 white approaches the trap
There’s the trap. If white moves Kd3, the pawn
promotes to a knight, drawing the game. The
right move is Kc3! so that a queen promotion
will allow white to finally win with Kd3.
Diagram-10: White can delay the pawn promotion with
Qb3 of course but black would move Kd2. White has a trap,
however, and it’s one that the defender cannot avoid.
Diagram-11: White has just moved 10. Kd4, allowing the
pawn to promote, and underpromotion is useless.
Diagram-12: Black has just promoted a pawn to a queen.
Do you see how white can win?
Diagram-13: After white has moved Kd3, black has no way
to avoid mate for long. How complex can be what at first
appeared to have been a simple pawn endgame!
Succeed in the
Endgame
“In order to improve your game,
you must study the endgame
before everything else.” Capablanca
“By positional play a master tries to prove and
exploit true values, whereas by combinations
he seeks to refute false values ... A combina-
tion produces an unexpected reassessment
of values.” Emanuel Lasker